Sweet dreams tiny baby man

May 11th, 2009 - Isaiah

We’ve all witnessed it at one point or another in a server. The notorious AFK (away from keyboard) player. Just standing there, completely lifeless, staring deeply into the nothingness of space. We may never know what happened to them, but one thing is certain. They aren’t helping your team any.

Many games have found interesting ways to deal with this phenomenon cosmetically to help make the creepy stillness less noticeable, preventing players from being pulled out of the experience by fellow teammates that have fallen into a coma.

Recently I’ve come up with an idea of my own that I think would be very interesting for valve to implement into Team Fortress 2 that I’m calling the “snooze mode”. Here’s how it would work:


If a player remains idle for a set period of time they automatically enter “snooze mode”. When this happens the camera enters third person (think sandman stun) and a nightcap appears on the player’s head (headgear slot). Snoring sounds and a sleeping animation would play along with a custom particle system spawning z’s above the players head. After another set period of time, the player would finally be kicked from the server. Pressing a key or moving the mouse beforehand would wake the player up.

This idea has a few benefits:

  • It’s relatively easy to implement because it mainly involves modifying features that already exist. Most of the work would involve the creation of an original model (hat), particles, animations, and sounds for each class.

  • It’s not just funny. Now players can have a better idea of how long someone has been idle just by looking at them. Helping a team on a public server decide if they should maybe vote kick a player.

I would encourage anyone interested in seeing this idea become a reality to send Robin Walker a short email with a link to this blog post, requesting that they add it. Title it something like “please add snooze mode to TF2”

15 Responses

  1. Howl Says:

    pretty bad ass idia you got going i sent it to robin i hope he likes it would be epic to see it implemented

    loving the site design good job

  2. John Says:

    That’s a very good idea you got. I can’t think of anything bad about it. I really hope Valve considers it, it’s so fitting.

  3. Ken Says:

    Great idea. I love it!

  4. Ash Says:

    So simple, yet so useful! It also fits in with the comical style of the game. Coolbeans.

  5. Dylan Says:

    Yeah, sounds good. Perhaps the rate of Z appearances increases as they are AFK for longer periods of time?

  6. Shalrath Says:

    This idea is absolutely fantastic. I really hope they use it (and give you credit of course.)

  7. Wanyal Says:

    A lot of servers have autokick timers, which free up the player slot.

  8. Bar Says:

    Great idea, Valve should seriously consider this

  9. Zajed Says:

    or the model becomes sleeper and sleeper from time

    first he just stands around
    then he sits down
    and finally he layso n the ground

  10. Ceiling Man Says:

    Fantastic! Love it, I really hope VALVe looks at this blog post.

  11. JimH Says:

    Can we write stuff on their foreheads like at college parties?

  12. Frothy The FUN-GINEER Says:

    Great idea!

  13. Mile High Militia Says:

    Haha… And to think all the funny voice callouts that people could make when they kill their sleeping opponents. Brilliant idea man.

  14. The Docor Says:

    I do like this idea but it would take some time to iron out. And you need to consider things like “abusing” when people go afk just to see this and when people do rejoin the animation would look horrible if they just got right up and walked away taking no time to get up, and if it did take time for the person to actually get up well I don’t need to tell you how many people would whine about it! But overall its amazing idea I hope valve considers.

  15. N00bicidal » Blog Archive » I Am Heavy Snoring Man Says:

    […] I must be reading into things, but I can’t help noticing similarities between my ideas for this snooze mode game enhancement I suggested a while back, and what Valve has done with TF2 since […]

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