More Then Fun?

March 13th, 2010 - Isaiah

I recently stumbled across a very interesting video by Anthony Burch from, In which he shares his thoughts on the portental of games and how this seems to scare some people. He makes some very good points that I completely agree with, but I don’t know if we’re all as doomed as he believes.

Oh yeah, I know how to fix the problem too, but I’ll save that for a future post. 😉

3 Responses

  1. Tim Says:

    Games aren’t art.

    God this guy he is such a pretentious fuck thinking he knows what he’s talking about when it’s “opinions opinions opinions”

  2. Isaiah Kelly Says:

    Games can be anything we want them to be (including art). That was his whole point here. He’s just extremely frustrated with all that squandered potential and how most everyone couldn’t care less.

    Sure, he may be a little too obsessed with it, but he does make some good points. Don’t let his passion offend you. He’s part of a small minority that is mostly ignored anyway.

    The future of gaming is now! Only with less impressive graphics.

  3. Railway Says:

    Although his exuberance and hyper demeanor is a little over the top, I find it difficult to disagree with him. He’s almost asking to be cut down for being pretentious, despite his numerous attempts to deny said notion.

    A few weeks ago, I quit playing video games almost entirely, sans a few flash games every once in a while. I don’t really feel like I’ve lost anything by not gaming. Who knows how many virtual people and monsters I’ve killed in who knows how many different ways.

    No longer do I find the act of killing to be entertaining. It’s meaningless, the only remotely redeeming aspect being the skill it takes. But to reach the skill level which I’d like to be at would require even more time than I’ve already spent. It horrifies me that I’ve spent almost 1000 hours playing TF2 alone, spent playing sessions of headshotting or otherwise murdering my opposition, which was intellectually stimulating in only a most elementary level in tactics and, as mentioned, skill.

    I have nothing against games which were made to be fun, and nothing more, but I crave more than that. The interactive medium is far too powerful to be limited to a single emotion.

    Unlike Burch, however, I feel the transformation of games into an accepted form of art to be inevitable. Eventually, the generations that have been playing for more than ten years already will grow bored as I, and desire more, or at least that is my hope. To an extent, this has already happened, but those who have experienced this are a small minority.

    It is up to a crafty game designer to break out of the mold and tap into this market, to make a game that is both fun, mature, and thought provoking. Certainly an intimidating task for a developer, but possible. Just as there are movies on all spectrum of entertainment vs. introspection, games will follow suit.

    Nice find. I’m curious to see your solutions.

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