Archive for the ‘achievement_construct’ Category

Hey Boyos

Wednesday, March 24th, 2010

I’ve been trying to continue my work on the maps Spire and Inferno, but as you all know its been going very slow. cp_spire is still going through a complete redesign and is currently in the pre alpha stage. I’ll try to provide some screenshots of it as soon as it becomes intelligible. idle_Inferno is a much easier project, but still somewhat challenging because I’ve decided to open up areas of it that require more work then I would’ve liked, but it should all be worth it in the end.

On top of that I’ve also been working on writing up a suggestion for a new feature in Team Fortress 2 that I think could radically improve the overall player experience. I’ll be posting it over at the steam forums (with a link to it here) when it’s done. I think you’ll find it interesting.

The Construct

Saturday, March 14th, 2009


Current version: Beta 1

The Construct is an achievement map for Team Fortress 2 containing some very unique features. The layout is completely unequal in terms of balance to force teams into particular roles (Blue obtains, Red supports). This keeps the objectives clear and prevents the map from turning into a death match. It also helps keep griefing to a minimum.

Blue players have there own protected spawn room, connected to a portal that transports then to a random location inside the main white area. Red players spawn in the middle of the main area unprotected. This makes it impossible to spawn camp blue, but extremely easy to spawn camp red.


1. Protected Blue spawn
2. Unprotected Red spawn
3. Engineer build zone
4. Hurt zone
5. Health packs
6. Ammo packs
7. Water pool
8. Intelligence briefcase (red & blue with unlimited caps)
9. Instant capture point (get ten caps in one second!)
10. Five second capture point x2
11. Ten second capture point x1
12. Automatic block capture zone in red spawn area.


Discussion:  steam forms